<?php
/**
*
* language [ EN_US ][ English ]
*
* @author Blackpawn blackpawn666@hotmail.com - http://blackpawnsarchives.net
* @co_author GameCharmer admin@gamecharmer.com - http://gaming.gamecharmer.com
* @package Age of Dragons Mod :: ( Game Console Required )
* @version $Id: common.php 1.1.1 12-26-2009 Blackpawn
* @copyright (c) 2009 Blackpawns Archives
* @license http://opensource.org/licenses/gpl-license.php GNU Public License
*
*/
/**
* @ignore
*/
global $aod_config;

if (!defined('AOD'))
{
    exit;
}

/**
* DO NOT CHANGE
*/
if (empty($lang) || !is_array($lang))
{
    $lang = array();
}

// DEVELOPERS PLEASE NOTE
//
// All language files should use UTF-8 as their encoding and the files must not contain a BOM.
//
// Placeholders can now contain order information, e.g. instead of
// 'Page %s of %s' you can (and should) write 'Page %1$s of %2$s', this allows
// translators to re-order the output of data while ensuring it remains correct
//
// You do not need this where single placeholders are used, e.g. 'Message %d' is fine
// equally where a string contains only two placeholders which are used to wrap text
// in a url you again do not need to specify an order e.g., 'Click %sHERE%s' is fine

// Global
$lang = array_merge($lang, array(
	'GAME_TITLE'							=> 'Age of Dragons',
	'GAME_NEWS'								=> 'Game News',
	'CREATE'								=> 'Create',
	'GO_BACK_LINK'							=> 'Go Back',
	'RETURN_TO_GAMELIST'					=> 'Click Here To Return To Gamelist',
	'FULL_GAME'								=> 'We\'re Sorry, This game is full please try again next round',
	'GAME_OFFLINE'							=> 'We\'re Sorry, This game is currently offline please try again later',
	'OFFLINE_ADMIN_NOTICE'					=> 'This game is currently set to offline for the public',
	'UPDATING_SYSTEM'						=> 'Updating...',
	'KINGDOM_RULER'							=> 'Kingdom Ruler',
	'KINGDOM_NAME'							=> 'Kingdom Name',
	'KINGDOM_ADVANTAGE'						=> 'Kingdom Advantage',
	'SELECT_ADVANTAGE'						=> 'Select your advantage',
	'KINGDOM_ADVANTAGE_1'					=> ' More turns',
	'KINGDOM_ADVANTAGE_2'					=> ' More stamina points',
	'KINGDOM_ADVANTAGE_3'					=> '% Stronger off & def',
	'KINGDOM_ADVANTAGE_4'					=> '% off on units',
	'TICKS_LEFT_IN_ROUND'					=> 'The round will end in %s ticks',
	'MISSING_GAME_ID'						=> 'The Game ID is missing please try again',
	'MISSING_USER_ID'						=> 'The User ID is missing please try again',
	'MISSING_QUEST_ID'						=> 'The Quest ID is missing please try again',
	'MISSING_UNIT_ID'						=> 'The Unit ID is missing please try again',
	'MISSING_BUILDING_ID'					=> 'The Building ID is missing please try again',
	'MISSING_KINGDOM_RULER'					=> 'The kingdom ruler is missing please try again ',
	'MISSING_KINGDOM_NAME'					=> 'The kingdom name is missing please try again ',
	'MISSING_KINGDOM_ADVANTAGE'				=> 'The kingdom advantage is missing please try again ',
	'KINGDOM_RULER_TO_SHORT'				=> 'The kingdom ruler\'s name must be at least 5 characters long',
	'KINGDOM_NAME_TO_SHORT'					=> 'The kingdom name must be at least 5 characters long',
	'ACCEPTABLE_CHARACTERS'					=> '<br /><br /><b>* Acceptable characters</b> <br /> ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz <br />0123456789 Hyphens(-) Underscores(_) and Spaces',
	'KINGDOM_RULER_INVALID_CHARS'			=> 'This kingdom ruler contains invalid characters please try another name',
	'KINGDOM_RULER_TAKEN'					=> 'This kingdom ruler is already being used please try another name',
	'KINGDOM_RULER_DISALLOWED'				=> 'This kingdom ruler is not allowed please try another name',
	'KINGDOM_NAME_INVALID_CHARS'			=> 'This kingdom name contains invalid characters please try another name',
	'KINGDOM_NAME_TAKEN'					=> 'This kingdom name is already being used please try another name',
	'KINGDOM_NAME_DISALLOWED'				=> 'This kingdom name is not allowed please try another name',
	'ACCOUNT_CREATION_SUCCESSFULL'			=> 'Your new account has been created successfully !',
	'CLICK_HERE_TO_BEGIN_PLAYING'			=> 'Click Here To Begin Playing',
	'ACCOUNT_DELETED_SUCCESSFULLY'			=> 'Your account has been removed successfully! <br /><br /> Thanks For Playing and Please play again',
	'CONFIRM_GAME_DELETE'					=> 'Your are about to delete your game account!<br /> Once done this action can not be undone<br /><br />Click the <strong>Yes</strong> button to continue deleting your account<br /> or <br />click the <strong>No</strong> button to return to the game list ',
	'NO_GAME_ACCOUNT_FOUND'					=> 'We\'re Sorry, but it looks like you do not have an account on this game or your id was invalid please try again',
	'NEWS'									=> 'News',
	'TOP_TEN_PLAYERS'						=> 'Top 10 Players',
	'RANK'									=> 'Rank',
	'KINGDOM'								=> 'Kingdom',
	'KINGDOMS'								=> 'Kingdoms',
	'VILLAGERS'								=> 'Villagers',
	'VILLAGER'								=> 'Villager',
	'LEVEL'									=> 'Level',
	'POPULATION'							=> 'Population',
	'LAND'									=> 'Land',
	'NETWORTH'								=> 'Networth',
	'QUESTS'								=> 'Quests',
	'NAME'									=> 'Name',
	'REQUIREMENTS'							=> 'Requirements',
	'REWARDS'								=> 'Rewards',
	'ACTION'								=> 'Action',
	'MARKET'								=> 'Market',
	'BARRACKS'								=> 'Barracks',
	'WAR'									=> 'War',
	'STATS'									=> 'Stats',
	'GUIDE'									=> 'Guide',
	'RANKING'								=> 'Ranking',
	'EXP'									=> 'Exp Point',
	'EXPS'									=> 'Exp Points',
	'OFFENSE'								=> 'Offense',
	'DEFENSE'								=> 'Defense',
	'FOOD'									=> 'Food',
	'UNITS_OF_FOOD'							=> 'units of Food',
	'UNIT_OF_FOOD'							=> 'unit of Food',
	'WOOD'									=> 'Wood',
	'UNITS_OF_WOOD'							=> 'units of Wood',
	'UNIT_OF_WOOD'							=> 'unit of Wood',
	'IRON'									=> 'Iron',
	'UNITS_OF_IRON'							=> 'units of Iron',
	'UNIT_OF_IRON'							=> 'unit of Iron',
	'GOLD'									=> 'Gold',
	'UNITS_OF_GOLD'							=> 'units of Gold',
	'UNIT_OF_GOLD'							=> 'unit of Gold',
	'UNITS_OF_LAND'							=> 'units of Land',
	'UNIT_OF_LAND'							=> 'unit of Land',
	'STAMINA'								=> 'Stamina',
	'TURNS'									=> 'Turns',	
	'TURN'									=> 'Turn',
	'ADMIN_CP'								=> 'Admin CP',
	'MIN'									=> 'Min',	
	'MAX'									=> 'Max',	
	'GOLD_FROM_MAX'							=> 'Max Gold Earned',
	'ADMIN_AREA_ONLY'						=> '<b><span class="xtext"> >>> Unauthorized Access <<< </span></b> <br /><br />This area is for game admins only',
	'LEVEL_REQUIREMENT'						=> 'Level %s or above<br />',
	'NET_REQUIREMENT'						=> 'Networth of %s or above<br />',
	'VILLAGER_REQUIREMENT'					=> '%s villagers or above<br />',
	'SPIES_REQUIREMENT' 					=> '%s spies or above<br />',
	'SOLDIERS_REQUIREMENT'	 				=> '%s soldiers or above<br />',
	'MACEMEN_REQUIREMENT' 					=> '%s macemen or above<br />',
	'AXEMEN_REQUIREMENT' 					=> '%s axemen or above<br />',
	'SPEARMEN_REQUIREMENT' 					=> '%s spearmen or above<br />',
	'SWORDSMEN_REQUIREMENT' 				=> '%s swordsmen or above<br />',
	'LEGIONNAIRES_REQUIREMENT' 				=> '%s legionnaires or above<br />',
	'KNIGHTS_REQUIREMENT' 					=> '%s knights or above<br />',
	'SLINGERS_REQUIREMENT' 					=> '%s slingers or above<br />',
	'BOWMEN_REQUIREMENT' 					=> '%s bowmen or above<br />',
	'LONG_BOWMEN_REQUIREMENT' 				=> '%s long bowmen or above<br />',
	'CROSS_BOWMEN_REQUIREMENT' 				=> '%s cross bowmen or above<br />',
	'LIGHT_SWORD_CAVALRY_REQUIREMENT' 		=> '%s light sword cavalry or above<br />',
	'HEAVY_SWORD_CAVALRY_REQUIREMENT' 		=> '%s heavy sword cavalry or above<br />',
	'LIGHT_ARCHER_CAVALRY_REQUIREMENT' 		=> '%s light archer cavalry or above<br />',
	'HEAVY_ARCHER_CAVALRY_REQUIREMENT' 		=> '%s heavy archer cavalry or above<br />',
	'PALADIN_REQUIREMENT' 					=> '%s paladin or above<br />',
	'DRAGON_KNIGHT_REQUIREMENT' 			=> '%s dragon knights or above<br />',
	'RAMS_REQUIREMENT' 						=> '%s rams or above<br />',
	'CATAPULTS_REQUIREMENT' 				=> '%s catapults or above<br />',
	'HEAVY_CATAPULTS_REQUIREMENT' 			=> '%s heavy catapults or above<br />',
	'BALLISTAS_REQUIREMENT' 				=> '%s ballistas or above<br />',
	'TREBUCHETS_REQUIREMENT' 				=> '%s trebuchets or above<br />',
	'CHIMERAS_REQUIREMENT' 					=> '%s chimeras or above<br />',
	'HYDRAS_REQUIREMENT' 					=> '%s hydras or above<br />',
	'BASILISKS_REQUIREMENT' 				=> '%s basilisks or above<br />',
	'WYVERNS_REQUIREMENT' 					=> '%s wyverns or above<br />',
	'LEVIATHANS_REQUIREMENT' 				=> '%s leviathans or above<br />',
	'DRAGONS_REQUIREMENT'	 				=> '%s dragons or above<br />',
	'FARMS_REQUIREMENT' 					=> '%s farms or above<br />',
	'TIMBER_MILLS_REQUIREMENT' 				=> '%s timber mills or above<br />',
	'IRON_MINES_REQUIREMENT' 				=> '%s iron mines or above<br />',
	'GOLD_MINES_REQUIREMENT' 				=> '%s gold mines or above<br />',
	'TOWERS_REQUIREMENT' 					=> '%s towers or above<br />',
	'GRANARIES_REQUIREMENT' 				=> '%s granaries or above<br />',
	'WOOD_SHEDS_REQUIREMENT' 				=> '%s wood sheds or above<br />',
	'IRON_PITS_REQUIREMENT' 				=> '%s iron pits or above<br />',
	'VAULTS_REQUIREMENT' 					=> '%s vaults or above<br />',	
	'LAND_REQUIREMENT'						=> '%s units of land or above<br />',
	'STAMINA_REQUIREMENT'					=> '%s Stamina<br />',
	'GOLD_REQUIREMENT'						=> '%s units of Gold<br />',
	'FOOD_REQUIREMENT'						=> '%s units of Food<br />',
	'WOOD_REQUIREMENT'						=> '%s units of Wood<br />',
	'IRON_REQUIREMENT'						=> '%s units of Iron<br />',
	'DO_QUEST'								=> 'Do Quest',
	'VILLAGER_QUEST_REWARD'					=> '%1$s to %2$s villagers<br />',
	'GOLD_QUEST_REWARD'						=> '%1$s to %2$s units of gold<br />',
	'FOOD_QUEST_REWARD'						=> '%1$s to %2$s units of food<br />',
	'WOOD_QUEST_REWARD'						=> '%1$s to %2$s units of wood<br />',
	'IRON_QUEST_REWARD'						=> '%1$s to %2$s units of iron<br />',
	'DRAGONCOIN_QUEST_REWARD'				=> '%1$s to %2$s dragon coins<br />',
	'EXP_QUEST_REWARD'						=> '%1$s to %2$s EXP Points<br />',
	'SOLDIERS_QUEST_REWARD' 				=> '%1$s to %2$s Soldiers<br />',
	'SPIES_QUEST_REWARD' 					=> '%1$s to %2$s Spies<br />',
	'MACEMEN_QUEST_REWARD' 					=> '%1$s to %2$s Macemen<br />',
	'AXEMEN_QUEST_REWARD' 					=> '%1$s to %2$s Axemen<br />',
	'SPEARMEN_QUEST_REWARD' 				=> '%1$s to %2$s Spearmen<br />',
	'SWORDSMEN_QUEST_REWARD' 				=> '%1$s to %2$s Swordsmen<br />',
	'LEGIONNAIRES_QUEST_REWARD' 			=> '%1$s to %2$s Legionnaires<br />',
	'KNIGHTS_QUEST_REWARD' 					=> '%1$s to %2$s Knights<br />',
	'SLINGERS_QUEST_REWARD' 				=> '%1$s to %2$s Slingers<br />',
	'BOWMEN_QUEST_REWARD' 					=> '%1$s to %2$s Bowmen<br />',
	'LONG_BOWMEN_QUEST_REWARD' 				=> '%1$s to %2$s Long Bowmen<br />',
	'CROSS_BOWMEN_QUEST_REWARD' 			=> '%1$s to %2$s Cross Bowmen<br />',
	'LIGHT_SWORD_CAVALRY_QUEST_REWARD' 		=> '%1$s to %2$s Light Sword Cavalry<br />',
	'HEAVY_SWORD_CAVALRY_QUEST_REWARD' 		=> '%1$s to %2$s Heavy Sword Cavalry<br />',
	'LIGHT_ARCHER_CAVALRY_QUEST_REWARD' 	=> '%1$s to %2$s Light Archer Cavalry<br />',
	'HEAVY_ARCHER_CAVALRY_QUEST_REWARD' 	=> '%1$s to %2$s Heavy Archer Cavalry<br />',
	'PALADINS_QUEST_REWARD' 				=> '%1$s to %2$s Paladins<br />',
	'DRAGON_KNIGHTS_QUEST_REWARD' 			=> '%1$s to %2$s Dragon Knights<br />',
	'RAMS_QUEST_REWARD' 					=> '%1$s to %2$s Rams<br />',
	'CATAPULTS_QUEST_REWARD' 				=> '%1$s to %2$s Catapults<br />',
	'HEAVY_CATAPULTS_QUEST_REWARD' 			=> '%1$s to %2$s Heavy Catapults<br />',
	'BALLISTAS_QUEST_REWARD'				=> '%1$s to %2$s Ballistas<br />',
	'TREBUCHETS_QUEST_REWARD' 				=> '%1$s to %2$s Trebuchets<br />',
	'CHIMERAS_QUEST_REWARD' 				=> '%1$s to %2$s Chimeras<br />',
	'HYDRAS_QUEST_REWARD' 					=> '%1$s to %2$s Hydras<br />',
	'BASILISKS_QUEST_REWARD' 				=> '%1$s to %2$s Basilisks<br />',
	'WYVERNS_QUEST_REWARD' 					=> '%1$s to %2$s Wyverns<br />',
	'LEVIATHANS_QUEST_REWARD'				=> '%1$s to %2$s Leviathans<br />',
	'DRAGONS_QUEST_REWARD'					=> '%1$s to %2$s Dragons<br />',
	'LAND_QUEST_REWARD' 					=> '%1$s to %2$s units of Land<br />',
	'FARMS_QUEST_REWARD' 					=> '%1$s to %2$s Farms<br />',
	'TIMBER_MILLS_QUEST_REWARD' 			=> '%1$s to %2$s Timber Mills<br />',
	'IRON_MINES_QUEST_REWARD' 				=> '%1$s to %2$s Iron Mines<br />',
	'GOLD_MINES_QUEST_REWARD' 				=> '%1$s to %2$s Gold Mines<br />',
	'TOWERS_QUEST_REWARD' 					=> '%1$s to %2$s Towers<br />',
	'GRANARIES_QUEST_REWARD' 				=> '%1$s to %2$s Granaries<br />',
	'WOOD_SHEDS_QUEST_REWARD'				=> '%1$s to %2$s Wood Sheds<br />',
	'IRON_PITS_QUEST_REWARD' 				=> '%1$s to %2$s Iron Pits<br />',
	'VAULTS_QUEST_REWARD' 					=> '%1$s to %2$s Vaults<br />',
	'GAME_INFO'								=> 'Game Info',
	'MISSING_REPORT'						=> 'There was not data to make a report with please try again',
	'DO_NOT_MEET_LEVEL_REQ'					=> 'You do not meet the minimum level requirement to do this quest',
	'DO_NOT_MEET_NET_REQ'					=> 'You do not meet the minimum networth requirement to do this quest',
	'DO_NOT_MEET_VILLAGERS_REQ'				=> 'You do not meet the minimum villager requirement to do this quest',
	'DO_NOT_MEET_SPIES_REQ'					=> 'You do not meet the minimum spies requirement to do this quest',
	'DO_NOT_MEET_SOLDIERS_REQ'				=> 'You do not meet the minimum soldiers requirement to do this quest',
	'DO_NOT_MEET_MACEMEN_REQ'				=> 'You do not meet the minimum macemen requirement to do this quest',
	'DO_NOT_MEET_AXEMEN_REQ'				=> 'You do not meet the minimum axemen requirement to do this quest',
	'DO_NOT_MEET_SPEARMEN_REQ'				=> 'You do not meet the minimum spearmen requirement to do this quest',
	'DO_NOT_MEET_SWORDSMEN_REQ'				=> 'You do not meet the minimum swordsmen requirement to do this quest',
	'DO_NOT_MEET_LEGIONNAIRES_REQ'			=> 'You do not meet the minimum legionnaires requirement to do this quest',
	'DO_NOT_MEET_KNIGHTS_REQ'				=> 'You do not meet the minimum knights requirement to do this quest',
	'DO_NOT_MEET_SLINGERS_REQ'				=> 'You do not meet the minimum slingers requirement to do this quest',
	'DO_NOT_MEET_BOWMEN_REQ'				=> 'You do not meet the minimum bowmen requirement to do this quest',
	'DO_NOT_MEET_LONG_BOWMEN_REQ'			=> 'You do not meet the minimum long bowmen requirement to do this quest',
	'DO_NOT_MEET_CROSS_BOWMEN_REQ'			=> 'You do not meet the minimum cross bowmen requirement to do this quest',
	'DO_NOT_MEET_LIGHT_SWORD_CAVALRY_REQ'	=> 'You do not meet the minimum light sword cavalry requirement to do this quest',
	'DO_NOT_MEET_HEAVY_SWORD_CAVALRY_REQ'	=> 'You do not meet the minimum heavy sword cavalry requirement to do this quest',
	'DO_NOT_MEET_LIGHT_ARCHER_CAVALRY_REQ'	=> 'You do not meet the minimum light archer cavalry requirement to do this quest',
	'DO_NOT_MEET_HEAVY_ARCHER_CAVALRY_REQ'	=> 'You do not meet the minimum heavy archer cavalry requirement to do this quest',
	'DO_NOT_MEET_PALADIN_REQ'				=> 'You do not meet the minimum paladins requirement to do this quest',
	'DO_NOT_MEET_DRAGON_KNIGHT_REQ'			=> 'You do not meet the minimum dragon knights requirement to do this quest',
	'DO_NOT_MEET_RAMS_REQ'					=> 'You do not meet the minimum rams requirement to do this quest',
	'DO_NOT_MEET_CATAPULTS_REQ'				=> 'You do not meet the minimum catapults requirement to do this quest',
	'DO_NOT_MEET_HEAVY_CATAPULTS_REQ'		=> 'You do not meet the minimum heavy catapults requirement to do this quest',
	'DO_NOT_MEET_BALLISTAS_REQ'				=> 'You do not meet the minimum ballistas requirement to do this quest',
	'DO_NOT_MEET_TREBUCHETS_REQ'			=> 'You do not meet the minimum trebuchets requirement to do this quest',
	'DO_NOT_MEET_CHIMERAS_REQ'				=> 'You do not meet the minimum chimeras requirement to do this quest',
	'DO_NOT_MEET_HYDRAS_REQ'				=> 'You do not meet the minimum hydras requirement to do this quest',
	'DO_NOT_MEET_BASILISKS_REQ'				=> 'You do not meet the minimum basilisks requirement to do this quest',
	'DO_NOT_MEET_WYVERNS_REQ'				=> 'You do not meet the minimum wyverns requirement to do this quest',
	'DO_NOT_MEET_LEVIATHANS_REQ'			=> 'You do not meet the minimum leviathans requirement to do this quest',
	'DO_NOT_MEET_DRAGONS_REQ'				=> 'You do not meet the minimum dragons requirement to do this quest',
	'DO_NOT_MEET_FARMS_REQ'					=> 'You do not meet the minimum farms requirement to do this quest',
	'DO_NOT_MEET_TIMBER_MILLS_REQ'			=> 'You do not meet the minimum timber mills requirement to do this quest',
	'DO_NOT_MEET_IRON_MINES_REQ'			=> 'You do not meet the minimum iron mines requirement to do this quest',
	'DO_NOT_MEET_GOLD_MINES_REQ'			=> 'You do not meet the minimum gold mines requirement to do this quest',
	'DO_NOT_MEET_TOWERS_REQ'				=> 'You do not meet the minimum towers requirement to do this quest',
	'DO_NOT_MEET_GRANARIES_REQ'				=> 'You do not meet the minimum granaries requirement to do this quest',
	'DO_NOT_MEET_WOOD_SHEDS_REQ'			=> 'You do not meet the minimum wood sheds requirement to do this quest',
	'DO_NOT_MEET_IRON_PITS_REQ'				=> 'You do not meet the minimum iron pits requirement to do this quest',
	'DO_NOT_MEET_VAULTS_REQ'				=> 'You do not meet the minimum vaults requirement to do this quest',
	'DO_NOT_MEET_LAND_REQ'					=> 'You do not meet the minimum land requirement to do this quest',
	'DO_NOT_MEET_STAMINA_REQ'				=> 'You do not meet the minimum stamina requirement to do this quest',
	'DO_NOT_MEET_GOLD_REQ'					=> 'You do not meet the minimum gold requirement to do this quest',
	'DO_NOT_MEET_FOOD_REQ'					=> 'You do not meet the minimum food requirement to do this quest',
	'DO_NOT_MEET_WOOD_REQ'					=> 'You do not meet the minimum wood requirement to do this quest',
	'DO_NOT_MEET_IRON_REQ'					=> 'You do not meet the minimum iron requirement to do this quest',
	'SUCCESSFULLY_QUEST'					=> 'Congratulations,<br /> You completed this quest successfully.<br /> For your hard work your kingdom has received <br /> ',
	'UNSUCCESSFULL_QUEST'					=> 'Failure,<br /> You failed to complete the quest.<br /> Please try again',
	'NOTHING'								=> 'nothing, goose egg, zip, zilch something is wrong contact and admin',
	'STAMINA_USED'							=> 'This quest cost you %s in stamina.',
	'TRAIN'									=> 'Train',
	'UNTRAIN'								=> 'Untrain',
	'AMOUNT'								=> 'Amount',
	'OWN'									=> 'Own',
	'LVL'									=> 'Lvl',
	'NET'									=> 'Net',
	'OFF'									=> 'Off',
	'DEF'									=> 'Def',
	'SOLDIER_BOOTCAMP'						=> 'Soldier Bootcamp',
	'ADVANCED_TRAINING'						=> 'Advanced Training',
	'SOLDIER_TRAIN_EXPLAIN'					=> 'You have <span class="errormsg">%1$s</span> villager(s) that you can train.<br />Before you can start training advanced military units you will first have to train your villagers into soldiers.<br /><br />Each soldier you train will cost your kingdom <span class="errormsg">%2$s</span> in gold.<br />',
	'NOT_ENOUGH_GOLD'						=> 'Your kingdom does not have enough gold<br />',
	'NOT_ENOUGH_FOOD'						=> 'Your kingdom does not have enough food<br />',
	'NOT_ENOUGH_WOOD'						=> 'Your kingdom does not have enough wood<br />',
	'NOT_ENOUGH_IRON'						=> 'Your kingdom does not have enough iron<br />',
	'NOT_ENOUGH_LAND'						=> 'Your kingdom does not have enough free land<br />',
	'SUCCESSFUL_SOLDIER_TRANS'				=> 'Your kingdoms has successfully trained %1$s soldiers and this cost the kingdom %2$s units in gold',
	'SOLDIERS_READY'						=> 'You have <span class="errormsg">%s</span> soldiers ready for advanced training',
	'SUCCESSFUL_UNIT_TRAIN_1'				=> 'Your kingdoms has successfully trained %s soldiers into the following units ',
	'SUCCESSFUL_UNIT_TRAIN_2'				=> 'Your kingdom used %1$s units of gold, %2$s units of food, %3$s units of wood and %4$s units of iron',
	'SUCCESSFUL_UNIT_UNTRAIN_1'				=> 'Your kingdoms has successfully untrained the following units ',
	'SUCCESSFUL_UNIT_UNTRAIN_2'				=> 'Your kingdom received %1$s units in gold, %2$s units in food, %3$s units in wood and %4$s units in iron',
	'NOT_ENOUGH_U1'							=> 'Your kingdom does not have enough villagers<br />',
	'NOT_ENOUGH_U2'							=> 'Your kingdom does not have enough soldiers<br />',
	'NOT_ENOUGH_U3'			 				=> 'Your kingdom does not have enough spies<br />',
	'NOT_ENOUGH_U4'			 				=> 'Your kingdom does not have enough macemen<br />',
	'NOT_ENOUGH_U5'			 				=> 'Your kingdom does not have enough axemen<br />',
	'NOT_ENOUGH_U6'			 				=> 'Your kingdom does not have enough spearmen<br />',
	'NOT_ENOUGH_U7'					 		=> 'Your kingdom does not have enough swordsmen<br />',
	'NOT_ENOUGH_U8'			 				=> 'Your kingdom does not have enough legionnaires<br />',
	'NOT_ENOUGH_U9'					 		=> 'Your kingdom does not have enough knights<br />',
	'NOT_ENOUGH_U10'					 	=> 'Your kingdom does not have enough singers<br />',
	'NOT_ENOUGH_U11'						=> 'Your kingdom does not have enough bowmen<br />',
	'NOT_ENOUGH_U12'						=> 'Your kingdom does not have enough long bowmen<br />',
	'NOT_ENOUGH_U13'					 	=> 'Your kingdom does not have enough cross bowmen<br />',
	'NOT_ENOUGH_U14'					 	=> 'Your kingdom does not have enough light sword cavalry<br />',
	'NOT_ENOUGH_U15'					 	=> 'Your kingdom does not have enough heavy sword cavalry<br />',
	'NOT_ENOUGH_U16'						=> 'Your kingdom does not have enough light archer cavalry<br />',
	'NOT_ENOUGH_U17'		 				=> 'Your kingdom does not have enough heavy archer cavalry<br />',
	'NOT_ENOUGH_U18'		 				=> 'Your kingdom does not have enough paladin<br />',
	'NOT_ENOUGH_U19'		 				=> 'Your kingdom does not have enough dragon knights<br />',
	'NOT_ENOUGH_U20'		 				=> 'Your kingdom does not have enough rams<br />',
	'NOT_ENOUGH_U21'						=> 'Your kingdom does not have enough catapults<br />',
	'NOT_ENOUGH_U22'						=> 'Your kingdom does not have enough heavy catapults<br />',
	'NOT_ENOUGH_U23'		 				=> 'Your kingdom does not have enough ballistas<br />',
	'NOT_ENOUGH_U24'		 				=> 'Your kingdom does not have enough trebuchets<br />',
	'NOT_ENOUGH_U25'		 				=> 'Your kingdom does not have enough chimeras<br />',
	'NOT_ENOUGH_U26'		 				=> 'Your kingdom does not have enough hydras<br />',
	'NOT_ENOUGH_U27'		 				=> 'Your kingdom does not have enough basilisks<br />',
	'NOT_ENOUGH_U28'		 				=> 'Your kingdom does not have enough wyverns<br />',
	'NOT_ENOUGH_U29'		 				=> 'Your kingdom does not have enough leviathans<br />',
	'NOT_ENOUGH_U30'		 				=> 'Your kingdom does not have enough dragons<br />',
	'BUILDING_CENTER'						=> 'Building Center',
	'EXPLORATION_EXPLAIN' 					=> 'Each unit of land will cost your kingdom <span class="errormsg">%s</span> units in gold.<br />',
	'LAND_EXPLORED' 						=> 'Your kingdom has <span class="errormsg">%s</span> units of land to build on',
	'EXPLORE'								=> 'Explore',
	'BUILD'									=> 'Build',
	'RAZE'									=> 'Raze',
	'SUCCESSFUL_LAND_EXPLORE'				=> 'Your kingdom has successfully purchased %1$s units of land for a total of %2$s units of gold.',
	'SUCCESSFUL_BUILD_1'					=> 'Your kingdoms has successfully used %s units of land to build the following buildings ',
	'SUCCESSFUL_BUILD_2'					=> 'Your kingdom used %1$s units of gold, %2$s units of wood and %3$s units of iron',
	'SUCCESSFUL_RAZED_1'					=> 'Your kingdoms has successfully razed the following buildings ',
	'SUCCESSFUL_RAZED_2'					=> 'Your kingdom received %1$s units in gold, %2$s units in wood and %3$s units in iron',
	'NOT_ENOUGH_B1'							=> 'Your kingdom does not have enough farms<br />',
	'NOT_ENOUGH_B2'							=> 'Your kingdom does not have enough timber mills<br />',
	'NOT_ENOUGH_B3'							=> 'Your kingdom does not have enough iron mines<br />',
	'NOT_ENOUGH_B4'							=> 'Your kingdom does not have enough gold mines<br />',
	'NOT_ENOUGH_B5'							=> 'Your kingdom does not have enough towers<br />',
	'NOT_ENOUGH_B6'							=> 'Your kingdom does not have enough granaries<br />',
	'NOT_ENOUGH_B7'							=> 'Your kingdom does not have enough woodsheds<br />',
	'NOT_ENOUGH_B8'							=> 'Your kingdom does not have enough iron pits<br />',
	'NOT_ENOUGH_B9'							=> 'Your kingdom does not have enough vaults<br />',
	'WINS'									=> 'Wins',
	'LOSSES'								=> 'Losses',
	'ATTACK_KINGDOM'						=> 'Attack Kingdom',
	'SPY_ON_KINGDOM'						=> 'Spy on Kingdom',
	'SEND_SPIES'							=> 'Send Spies',
	'RETURN'								=> 'Return',
	'AMOUNT_YOU_WANT_TO_SEND'				=> 'Amount you want to send',
	'LEVELUP_REPORT'						=> 'Congratulations,<br />Your kingdom has just leveled up<br>Your turns and stamina have been refilled <br />We have also awarded your kingdom 1 dragon coin for your hard work<br /> Thanks For Playing<br /><br />',
	'NO_OFF'								=> 'You can not attack with out having some units with offense points<br />',
	'NO_TURNS'								=> 'You can not attack or spy with out turns please try again later',
	'ATTACK_VICTORY'						=> 'Our generals reported that our attack on <span class="ntextred"><b>%s</b></span> was <span class="ntextgreen"><b>Successful</b></span>.Our generals also reported that our army has returned with the following ',
	'ATTACK_FAILURE'						=> 'Our generals reported that our attack on <span class="ntextred"><b>%s</b></span> was <span class="ntextred"><b>Unsuccessful</b></span>. Our kingdom paid their kingdom a tribute with the following resources for losing the battle ',
	'DEFEND_FAILURE'						=> '<span class="ntextred"><b>%s</b></span> has invaded our kingdom and defeated our army. Our generals have reported that our kingdom lost the following ',
	'DEFEND_VICTORY'						=> '<span class="ntextred"><b>%s</b></span> has invaded our kingdom and our army defeated them. They have paid our kingdom a tribute with the following resources ',
	'WE_CAPTURED_VILLAGER' 					=> 'we captured <span class="ntextred">%s</span> villager',
	'WE_CAPTURED_VILLAGERS' 				=> 'we captured <span class="ntextred">%s</span> villagers',
	'WE_LOST_VILLAGER' 						=> '<span class="ntextred">%s</span> villager was captured',
	'WE_LOST_VILLAGERS' 					=> '<span class="ntextred">%s</span> villagers was captured',
	'SUCCESSFUL_ATTACK' 					=> '<span class="ntextgreen"><b>Congratulations</b></span><br /> Your army was successful in battle against <span class="ntextred"><b>%s</b></span> and our army returned with the following ',
	'UNSUCCESSFUL_ATTACK'		 			=> '<span class="ntextred"><b>Failure</b></span><br /> Your army was unsuccessful in battle against <span class="ntextred"><b>%s</b></span>. Our kingdom paid their kingdom a tribute with the following resources for losing the battle ',
	'NO_SPIES_SENT' 						=> 'You must enter the amount of spies you wish to send<br />',
	'NOT_ENOUGH_SPIES' 						=> 'You are trying to send more spies then you currently have trained please try again<br />',
    'SPY_REPORT'							=> 'Spy Report',
	'SPY_KILLED'							=> '<span class="stextred"><b>1</b></span> spy was captured and killed',
	'SPIES_KILLED'							=> '<span class="stextred"><b>%s</b></span> spies were captured & killed',
	'ENEMY_SPY_KILLED'						=> 'Our defenses managed to capture and kill <span class="stextred"><b>1</b></span> spy',
	'ENEMY_SPIES_KILLED'					=> 'Our defenses managed to capture and kill <span class="stextred"><b>%s</b></span> spies',
	'SUCCESSFUL_SPY_MISSION' 				=> '<span class="ntextgreen"><b>Congratulations</b></span><br /> Your spies successfully infiltrated <span class="stextred"><b>%1$s</b></span>. %2$s trying to gain this information. Here is the spy report <br /><br />',
	'UNSUCCESSFUL_SPY_MISSION' 				=> '<span class="ntextred"><b>Failure</b></span><br /> Your spies were unsuccessful at infiltrating <span class="stextred"><b>%1$s</b></span>. %2$s',
	'SPY_SUCCESS_REPORT'					=> 'Our spies reported that our spy mission on <span class="stextred"><b>%1$s</b></span> was <span class="stextgreen"><b>Successful</b></span>. %2$s trying to gain this information. Here is the spy report <br /><br />',
	'SPY_FAILURE_REPORT'					=> 'Our spies reported that our spy mission on <span class="stextred"><b>%1$s</b></span> was <span class="stextred"><b>Unsuccessful</b></span>. %2$s',
	'ENEMY_SPY_FAILURE'						=> '<span class="stextred"><b>%1$s</b></span> has sent spies that our defenses could not stop and they got away with valuable information. %2$s',
	'ENEMY_SPY_SUCCESS'						=> '<span class="stextred"><b>%1$s</b></span> has sent spies that our defenses had no problem stopping. %2$s',
	'RESOURCE'								=> 'Resource',
	'RESOURCES'								=> 'Resources',
	'PRICE'									=> 'Price',
	'MAX'									=> 'Max',
	'RESOURCE_PER_GOLD'						=> '%s units per unit of gold',
	'SELL_RESOURCES'						=> 'Sell Resources',
	'NOT_ENOUGH_FOOD_TO_SELL'				=> 'You do not have enough food to sell this much<br />',
	'NOT_ENOUGH_WOOD_TO_SELL'				=> 'You do not have enough wood to sell this much<br />',
	'NOT_ENOUGH_IRON_TO_SELL'				=> 'You do not have enough iron to sell this much<br />',
	'NOT_ENOUGH_COINS_TO_BUY'				=> 'You do not have enough dragon coins to buy this resource<br />',
	'SUCCESSFUL_RESOURCES_SOLD' 			=> 'The market has paid your kingdom <span class="ntextred">%s</span> units of gold for selling the following resources ', 
	'KINGDOM_STATS'							=> 'Kingdom Stats',
	'KINGDOM_BATTLE_REPORTS'				=> 'Kingdom Battle Reports',
	'DATE'									=> 'Date',
	'REPORTS'								=> 'Reports',
	'SOLDIERS'								=> 'Soldiers',
	'DRAGON_COIN'							=> 'Dragon Coin',
	'DRAGON_COINS'							=> 'Dragon Coins',
	'EXP_TO_NEXT_LVL'						=> 'EXP to Next LVL',
	'RANKS_NET'								=> 'Ranks - Networth',
	'RANKS_LAND'							=> 'Ranks - Land',
	'RANKS_POP'								=> 'Ranks - Population',
	'RANKS_WINS'							=> 'Ranks - Wins',
	'ROUND_ARCHIVES'						=> 'Round Archives',
	'ADV_TRAINED_UNITS'						=> 'Advanced Trained Units',
	'BUILDINGS'								=> 'Buildings',
	'OFF_BONUS'								=> 'Offense Bonus',
	'DEF_BONUS'								=> 'Defense Bonus',
	'UNIT_BONUS'							=> 'Unit Cost Bonus',
	'SPONSOR_STATUS'						=> 'Sponsor Status',
	'SPONSOR_TICKS_REMAINING'				=> '%s Ticks Remaining',
	'GAME_SPONSOR'							=> 'Game Sponsor',
	'NONE'									=> 'None',
	'BLACKMARKET'							=> 'Blackmarket',
	'BUY'									=> 'Buy',
	'BLACKMARKET_PURCHASE'					=> 'Your kingdom was <b>Successful</b> at buying %1$s for %2$s dragon coins',
	'INCOMING_RESOURCES'					=> 'Incoming Resources',
	'FARMS_BASE_INCOME'						=> 'Farms Base Income',
	'FARMS_TOTAL_INCOME'					=> 'Farms Total Income',
	'TIMBER_MILLS_BASE_INCOME'				=> 'Timber Mills Base Income',
	'TIMBER_MILLS_TOTAL_INCOME'				=> 'Timber Mills Total Income',
	'IRON_MINES_BASE_INCOME'				=> 'Iron Mines Base Income',
	'IRON_MINES_TOTAL_INCOME'				=> 'Iron Mines Total Income',
	'GOLD_MINES_BASE_INCOME'				=> 'Gold Mines Base Income',
	'GOLD_MINES_TOTAL_INCOME'				=> 'Gold Mines Total Income',
	'STAMINA_INCOME'						=> 'Incoming Stamina Per Tick',	
	'TURNS_INCOME'							=> 'Incoming Turns Per Tick',	
	'VILLAGERS_INCOME'						=> 'Incoming Villagers Per Tick',	
	'RESOURCE_STORAGE'						=> 'Resource Storage',
	'MAX_FOOD_STORAGE'						=> 'Max Food Storage Space',
	'MAX_WOOD_STORAGE'						=> 'Max Wood Storage Space',
	'MAX_IRON_STORAGE'						=> 'Max Iron Storage Space',
	'MAX_GOLD_STORAGE'						=> 'Max Gold Storage Space',
	'AVAILABLE_LOTS'						=> 'Available Lots to Sell',	
	'UNITS_OWNED'							=> 'Units Owned',	
	'MENU'									=> 'Menu',	
	'CONTROLS'								=> 'Controls',	
	'NEWS_ARCHIVES'							=> 'News Archives',
	'GAME_NEWS_POST_SUCCESSFUL'				=> 'This post was successfully posted',
	'GAME_NEWS_DELETE_SUCCESSFUL'			=> 'The selected game news was successfully deleted',
	
	'GAME_CONFIG_UPDATE'					=> 'Your updates were successful',

	'CRON_PASSWD_CONFIG'					=> 'Cron Password Configuration',
	'CRON_PASSWD'							=> 'Cron Password',
	'EXPLAIN_CRON_PASSWD'					=> 'A cron password is required to keep unauthorized users from accessing the script. Make sure your password is long and hard to guess and use mixed numbers and upper & lower cased letters.',

	'LAND_COST_CONFIG'						=> 'Land Cost Configuration',
	'LAND_COST'								=> 'The amount of gold each unit of land will cost',

	'SPONSOR_DEF_CONFIG'					=> 'Sponsor Configuration',
	'SPONSOR_DEF'							=> 'The bonus defense percentage sponsors get.',
	'EXPLAIN_SPONSOR_DEF'					=> 'This value must be between 0.01 and 0.99 or the game will crash.',

	'FARM_CONFIG' 							=> 'Farm Configuration at Startup',
	'MIN_FOOD_INCOME'						=> 'Minimum amount of food produced by Farms',
	'MAX_FOOD_INCOME'						=> 'Maximum amount of food produced by Farms',
	
	'TIMBERMILL_CONFIG'						=> 'Timber Mill Configuration at Startup',
	'MIN_WOOD_INCOME'						=> 'Minimum amount of wood produced by Timber Mills',
	'MAX_WOOD_INCOME'						=> 'Maximum amount of wood produced by Timber Mills',

	'IRONMINE_CONFIG'						=> 'Iron Mine Configuration at Startup',
	'MIN_IRON_INCOME'						=> 'Minimum amount of iron produced by Iron Mines',
	'MAX_IRON_INCOME'						=> 'Maximum amount of iron produced by Iron Mines',

	'GOLDMINE_CONFIG'						=> 'Gold Mine Configuration at Startup',
	'MIN_GOLD_INCOME'						=> 'Minimum amount of gold produced by Gold Mines',
	'MAX_GOLD_INCOME'						=> 'Maximum amount of gold produced by Gold Mines',
	'EXPLAIN_INCOME'						=> 'These Minimum & Maximum amounts are the values used when a user creates his or her kingdom. A random number between the Minimum & Maximum will be chosen for their income for this building.',

	'MARKET_CONFIG'							=> 'Market Configuration',
	'FOOD_PER_GOLD'							=> 'The amount of food required for 1 unit of Gold',
	'WOOD_PER_GOLD'							=> 'The amount of wood required for 1 unit of Gold',
	'IRON_PER_GOLD'							=> 'The amount of iron required for 1 unit of Gold',

	'MAXIMUM_BUILDING_STORAGE'				=> 'Maximum Building Storage Configuration',
	'MAX_FOOD_STORAGE_ACP'					=> 'This is the maximum base amount for each Granary',
	'MAX_WOOD_STORAGE_ACP'					=> 'This is the maximum base amount for each Woodshed',
	'MAX_IRON_STORAGE_ACP'					=> 'This is the maximum base amount for each Ironpit',
	'MAX_GOLD_STORAGE_ACP'					=> 'This is the maximum base amount for each Vault',
	'EXPLAIN_MAX_STORAGE'					=> 'Each of these buildings use a maximum base amount which if your buildings are level 1 then this is the maximum amount a building can hold. Now if your buildings are level 2 or more your buildings will be able to hold the maximum base amount times the level.',
	
	'STARTUP_BUILDINGS'						=> 'Startup Building Configuration',
	'STARTUP_BUILDING_1'					=> 'The amount of Farms each kingdom starts with.',
	'STARTUP_BUILDING_2'					=> 'The amount of Timber Mills each kingdom starts with.',
	'STARTUP_BUILDING_3'					=> 'The amount of Iron Mines each kingdom starts with.',
	'STARTUP_BUILDING_4'					=> 'The amount of Gold Mines each kingdom starts with.',
	'STARTUP_BUILDING_5'					=> 'The amount of Granaries each kingdom starts with.',
	'STARTUP_BUILDING_6'					=> 'The amount of Woodsheds each kingdom starts with.',
	'STARTUP_BUILDING_7'					=> 'The amount of Ironpits each kingdom starts with.',
	'STARTUP_BUILDING_8'					=> 'The amount of Vaults each kingdom starts with.',

	'ADVANTAGE_CONFIG'						=> 'Kingdom Advantage Configuration',		
	'ADVANTAGE_1'							=> 'This advantage gives the kingdom extra stamina points.',		
	'ADVANTAGE_2'							=> 'This advantage gives the kingdom extra turns.',		
	'ADVANTAGE_3'							=> 'This advantage takes off a small percentage of the unit gold cost. ',		
	'ADVANTAGE_4'							=> 'This advantage gives the kingdom extra off & def bonus percentage.',		
	'EXPLAIN_ADVANTAGES'					=> 'The top 2 values use whole numbers but the bottom 2 value need a decimal value between 0.01 and 0.99 any higher or lower the game will crash.',

	'PER_PAGE_CONFIG'						=> 'Per Page Configuration',		
	'PER_PAGE_1'							=> 'The amount of kingdoms displayed per page.',		
	'PER_PAGE_2'							=> 'The amount of quests displayed per page.',		
	'PER_PAGE_3'							=> 'The amount of ranks displayed per page. ',		
	'PER_PAGE_4'							=> 'The amount of kingdom reports displayed per page.',		
	'EXPLAIN_PER_PAGE'						=> 'The lower the numbers the faster the pages will load.',

	'PENALTY_CONFIG'						=> 'Penalty Configuration',		
	'PENALTY_1'								=> 'Land Cost Penalty.',		
	'PENALTY_2'								=> 'Unit Cost Penalty.',		
	'PENALTY_3'								=> 'Bash Penalty.',		
	'EXPLAIN_PENALTY'						=> 'These values will be divided by 100 and then timed by the users networth and this value will be added to their purchase amounts to help keep them from running away from the rest of the field. One of the biggest problems in text based war games is the kingdoms with the most gold start to be untouchable so this will help this problem out a bit. Now if you do not want to use this just enter zeros to cancel out the penalties.',
	'EXPLAIN_BASH_PENALTY'					=> 'This value will be divided by 100 so do not enter a number larger then 99.99. This will be used to penalize members that attack smaller kingdoms so the larger the number the bigger the penalty.',
	'USER_LIST'								=> 'User List',
	'PROMOTE_TO_ADMIN'						=> 'Promote to Admin',
	'ADMINS'								=> 'Admins',
	'USER_WAS_PROMOTED'						=> 'This was successfully promoted from user to admin',
	'USER_WAS_DEMOTED'						=> 'This was successfully demoted from admin to user',
	'FIELDS'								=> 'Fields',
	'NOTES'									=> 'Notes',
	'VALUES'								=> 'Values',
	'KINGDOM_STATUS'						=> 'Kingdom Status',
	'STATUS_0'								=> 'Active',
	'STATUS_1'								=> 'Frozen',
	'UNITS'									=> 'Units',
	'KINGDOM_CONFIG_UPDATE'					=> 'This kingdom was successfully updated',
	'FROZEN'								=> 'This account is frozen temporarily',	
	'QUEST_NAME'							=> 'Quest Name',
	'QUEST_DESCRIPTION'						=> 'Quest Description',
	'QUEST_REQUIREMENTS'					=> 'Quest Requirements',
	'MIN_REQ_LEVEL'							=> 'Minimum Level Required',  	
	'MIN_REQ_NET'							=> 'Minimum Networth Required', 	
	'MIN_REQ_VILLAGERS'						=> 'Minimum Villagers Required',
	'MIN_REQ_SPIES' 						=> 'Minimum Spies Required',
	'MIN_REQ_SOLDIERS'	 					=> 'Minimum Soldiers Required',
	'MIN_REQ_MACEMEN' 						=> 'Minimum Macemen Required',
	'MIN_REQ_AXEMEN' 						=> 'Minimum Axemen Required',
	'MIN_REQ_SPEARMEN' 						=> 'Minimum Spearmen Required',
	'MIN_REQ_SWORDSMEN' 					=> 'Minimum Swordsmen Required',
	'MIN_REQ_LEGIONNAIRES' 					=> 'Minimum Legionnaires Required',
	'MIN_REQ_KNIGHTS' 						=> 'Minimum Knights Required',
	'MIN_REQ_SLINGERS' 						=> 'Minimum Slingers Required',
	'MIN_REQ_BOWMEN' 						=> 'Minimum Bowmen Required',
	'MIN_REQ_LONG_BOWMEN' 					=> 'Minimum Long Bowmen Required',
	'MIN_REQ_CROSS_BOWMEN' 					=> 'Minimum Cross Bowmen Required',
	'MIN_REQ_LIGHT_SWORD_CAVALRY' 			=> 'Minimum Light Sword Cavalry Required',
	'MIN_REQ_HEAVY_SWORD_CAVALRY' 			=> 'Minimum Heavy Sword Cavalry Required',
	'MIN_REQ_LIGHT_ARCHER_CAVALRY' 			=> 'Minimum Light Archer Cavalry Required',
	'MIN_REQ_HEAVY_ARCHER_CAVALRY' 			=> 'Minimum Heavy Archer Cavalry Required',
	'MIN_REQ_PALADIN' 						=> 'Minimum Paladin Required',
	'MIN_REQ_DRAGON_KNIGHT' 				=> 'Minimum Dragon Knights Required',
	'MIN_REQ_RAMS' 							=> 'Minimum Rams Required',
	'MIN_REQ_CATAPULTS' 					=> 'Minimum Catapults Required',
	'MIN_REQ_HEAVY_CATAPULTS' 				=> 'Minimum Heavy Catapults Required',
	'MIN_REQ_BALLISTAS' 					=> 'Minimum Ballistas Required',
	'MIN_REQ_TREBUCHETS' 					=> 'Minimum Trebuchets Required',
	'MIN_REQ_CHIMERAS' 						=> 'Minimum Chimeras Required',
	'MIN_REQ_HYDRAS' 						=> 'Minimum Hydras Required',
	'MIN_REQ_BASILISKS' 					=> 'Minimum Basilisks Required',
	'MIN_REQ_WYVERNS' 						=> 'Minimum Wyverns Required',
	'MIN_REQ_LEVIATHANS' 					=> 'Minimum Leviathans Required',
	'MIN_REQ_DRAGONS'	 					=> 'Minimum Dragons Required',
	'MIN_REQ_FARMS' 						=> 'Minimum Farms Required',
	'MIN_REQ_TIMBER_MILLS' 					=> 'Minimum Timber Mills Required',
	'MIN_REQ_IRON_MINES' 					=> 'Minimum Iron Mines Required',
	'MIN_REQ_GOLD_MINES' 					=> 'Minimum Gold Mines Required',
	'MIN_REQ_TOWERS' 						=> 'Minimum Towers Required',
	'MIN_REQ_GRANARIES' 					=> 'Minimum Granaries Required',
	'MIN_REQ_WOOD_SHEDS' 					=> 'Minimum Wood Sheds Required',
	'MIN_REQ_IRON_PITS' 					=> 'Minimum Iron Pits Required',
	'MIN_REQ_VAULTS' 						=> 'Minimum Vaults Required',	 	
	'MIN_REQ_LAND'							=> 'Minimum Land Required', 	
	'MIN_REQ_STAMINA'						=> 'Minimum Stamina Required - Each quest will cost atleast 1 stamina point no matter what even if you zero it out',	
	'MIN_REQ_GOLD'							=> 'Minimum Gold Required', 	
	'MIN_REQ_FOOD'							=> 'Minimum Food Required', 	
	'MIN_REQ_WOOD'							=> 'Minimum Wood Required', 	
	'MIN_REQ_IRON'							=> 'Minimum Iron Required', 	
	'QUEST_REWARDS'							=> 'Quest Rewards',
	'DIFFICULTY_SETTINGS'					=> 'Difficulty Settings',
	'SUCCESS_CHANCE'						=> 'Success Chance',
	'EASIEST'								=> 'Easiest',
	'EASY'									=> 'Easy',
	'50_50'									=> '50/50',
	'HARD'									=> 'Hard',
	'HARDEST'								=> 'Hardest',
	'NEW_QUEST_ADDED'						=> 'This quest was successfully added to the list of available quests',
	'AVAILABLE_DRAGON_COINS'				=> '<b>Dragon Coins Available : %s</b>',
	'USER_POST_QUESTS'						=> 'Submit your own quest idea',
	'POST_NEW_QUEST'						=> 'Post a New Quest',
	'QUEST_POST_INFO'						=> 'Before posting your quest idea please remember the quest will not show up until an admin has had a chance to look over the quest to make sure it is ok for the game. If your quest idea is 100% to easy and people will gain enormous amounts of resources then it is a good chance that your quest idea will get rejected or altered so please keep this in mind when posting your ideas. To get an idea on what will be accepted take a look at the current quests and base yours off of them but remember we will check out every idea. Feel free to post as many as you wish and thanks for your contribution a head of time.',
	'QUEST_NAME_REQ'						=> 'You must enter a name to post a quest please try again<br />',
	'QUEST_STATUS'							=> 'Quest Status',
	'APPROVED'								=> 'Approved',
	'WAITING_APPROVAL'						=> 'Waiting Approval',
	'CONFIRM_QUEST_DELETE'					=> 'Your are about to delete a game quest!<br /> Once done this action can not be undone<br /><br />Click the <strong>Yes</strong> button to continue deleting this quest<br /> or <br />click the <strong>No</strong> button to return to the quest list',
	'QUEST_DELETED_SUCCESSFULLY'			=> 'The selected quest was successfully deleted',
	'QUEST_APPROVED_SUCCESSFULLY'			=> 'The selected quest was successfully approved',
	'QUEST_DISAPPROVED_SUCCESSFULLY'		=> 'The selected quest was successfully disapproved',
	'QUEST_CONFIG_INFO'						=> 'Below is a legend to explain the letters under the action section <br /> A = This is the command for approving quests<br />D = This is the command for disapproving quests<br />U = This is the command for updating quests<br />X = This is the command for deleting quests',
	'QUEST_UPDATED'							=> 'The selected quest was successfully updated',
	'BUILDING_DEFENSE'						=> 'Defense - This amount adds to your kingdoms overall defense points',
	'BUILDING_GOLD'							=> 'Gold - This amount of gold required to build this building',
	'BUILDING_WOOD'							=> 'Wood - This amount of wood required to build this building',
	'BUILDING_IRON'							=> 'Iron - This amount of iron required to build this building',
	'UNIT_OFFENSE'							=> 'Offense - This is the amount of offense points this unit will add to your overall offense',
	'UNIT_DEFENSE'							=> 'Defense - This is the amount of defense points this unit will add to your overall defense',
	'UNIT_GOLD'								=> 'Gold - This amount of gold required to train this unit',
	'UNIT_FOOD'								=> 'Food - This amount of food required to train this unit',
	'UNIT_WOOD'								=> 'Wood - This amount of wood required to train this unit',
	'UNIT_IRON'								=> 'Iron - This amount of iron required to train this unit',
	'UNIT_LEVEL'							=> 'Level - This is the level required before a user can get this unit',
	'INSTALLED_VERSION'						=> 'Version Installed',
	'LATEST_VERSION'						=> 'Latest Version',
	'UPDATE_LINK'							=> 'Click <a href="%s" target="_blank" class="ltextred">here</a> to download the latest version',
	'VERSION_UP_TO_DATE'					=> 'Your installation is up to date',
	'NET_TO_LOW'							=> 'This users networth is to low to attack please find another kingdom to attack',
	'MARKET_CLOSED'							=> 'The market is closed come back later',
	'MAX_LAND_AVAILABLE'					=> 'You can explore up to',		
	'MAX_BUILDINGS'							=> 'Max Build',
	'MAX_SOLDIER_TRAINING'					=> 'You can train up to',
	'MAX_TRAINING'							=> 'Max Train',
	'SHOP'									=> 'Shop',
	'SHOP_PURCHASE'							=> 'Your kingdom was <b>Successful</b> at buying %1$s for %2$s %3$s',
	'NOT_ENOUGH_POINTS_TO_BUY'				=> 'You do not have enough %s to buy this resource',
	'SHOP_CLOSED'							=> 'The shop is closed come back later',
	'MARKET_SHOP_OPEN_CONFIG'				=> 'Market & Shop Config',
	'ADD'									=> 'Add',
	'OPEN'									=> 'Open',
	'CLOSED'								=> 'Closed',
	'ADD_NEW_RESOURCE'						=> 'Add New Resource',
	'RESOURCE_NAME'							=> 'This is the resource name',
	'COST_OF_RESOURCE'						=> 'This is how much to charge for this resource',
	'KINGDOM_FIELD'							=> 'This is the kingdom field that this resource will effect',
	'KINGDOM_FIELD_MAX'						=> 'This kingdom field should only be used if you want the field to be maxed out when bought',
	'OFFSET_AMOUNT'							=> 'This is the amount of the resource that will be paid out (except when maxing out)',
	'MAXING_OUT'							=> 'This will allow this resource to be maxed out or not',
	'OPERATOR'								=> 'This is the math operator for adding or subtracting resources',
	'BLACKMARKET_CONFIG_UPDATE'				=> 'You were successful at updating this blackmarket resource',
	'SHOP_CONFIG_UPDATE'					=> 'You were successful at updating this shop resource',
	'CONFIRM_BM_RESOURCE_DELETE' 			=> 'Your are about to delete this resource from the blackmarket!<br /> Once done this action can not be undone<br /><br />Click the <strong>Yes</strong> button to continue deleting<br /> or <br />click the <strong>No</strong> button to return to the blackmarket config',
	'BM_RESOURCE_DELETED_SUCCESSFULLY'		=> 'You have successfully deleted this resource from the blackmarket!',
	'CONFIRM_S_RESOURCE_DELETE' 			=> 'Your are about to delete this resource from the shop!<br /> Once done this action can not be undone<br /><br />Click the <strong>Yes</strong> button to continue deleting<br /> or <br />click the <strong>No</strong> button to return to the shop config',
	'S_RESOURCE_DELETED_SUCCESSFULLY'		=> 'You have successfully deleted this resource from the shop!',
	'BLACKMARKET_CONFIG_ADD'				=> 'You have successfully added a new resource to the blackmarket',
	'SHOP_CONFIG_ADD'						=> 'You have successfully added a new resource to the shop',	
	'QUEST_STAMINA_REQUIRED'				=> 'You must set the stamina required to 1 or higher',
	'ADMINCP_PENALTY_ERROR_1'				=> 'You must enter a number between 1 and 99.99 for the Land Cost Penalty<br />',
	'ADMINCP_PENALTY_ERROR_2'				=> 'You must enter a number between 1 and 99.99 for the Unit Cost Penalty<br />',
	'ADMINCP_PENALTY_ERROR_3'				=> 'You must enter a number between 1 and 99.99 for the Bash Penalty<br />',
	'SOLDIERS' 								=> 'Soldiers',
	'SOLDIER' 								=> 'Soldier',
	'SPIES' 								=> 'Spies',
	'SPY' 									=> 'Spy',
	'MACEMEN' 								=> 'Macemen',
	'MACEMAN' 								=> 'Maceman',
	'AXEMEN' 								=> 'Axemen',
	'AXEMAN' 								=> 'Axeman',
	'SPEARMEN' 								=> 'Spearmen',
	'SPEARMAN' 								=> 'Spearman',
	'SWORDSMEN' 							=> 'Swordsmen',
	'SWORDSMAN' 							=> 'Swordsman',
	'LEGIONNAIRES' 							=> 'Legionnaires',
	'LEGIONNAIRE' 							=> 'Legionnaire',
	'KNIGHTS' 								=> 'Knights',
	'KNIGHT' 								=> 'Knight',
	'SLINGERS' 								=> 'Slingers',
	'SLINGER' 								=> 'Slinger',
	'BOWMEN' 								=> 'Bowmen',
	'BOWMAN' 								=> 'Bowman',
	'LONG_BOWMEN' 							=> 'Long Bowmen',
	'LONG_BOWMAN' 							=> 'Long Bowman',
	'CROSS_BOWMEN' 							=> 'Cross Bowmen',
	'CROSS_BOWMAN' 							=> 'Cross Bowman',
	'LIGHT_SWORD_CAVALRY' 					=> 'Light Sword Cavalry',
	'HEAVY_SWORD_CAVALRY' 					=> 'Heavy Sword Cavalry',
	'LIGHT_ARCHER_CAVALRY' 					=> 'Light Archer Cavalry',
	'HEAVY_ARCHER_CAVALRY' 					=> 'Heavy Archer Cavalry',
	'PALADINS' 								=> 'Paladins',
	'PALADIN' 								=> 'Paladin',
	'DRAGON_KNIGHTS' 						=> 'Dragon Knights',
	'DRAGON_KNIGHT' 						=> 'Dragon Knight',
	'RAMS' 									=> 'Rams',
	'RAM' 									=> 'Ram',
	'CATAPULTS' 							=> 'Catapults',
	'CATAPULT' 								=> 'Catapult',
	'HEAVY_CATAPULTS' 						=> 'Heavy Catapults',
	'HEAVY_CATAPULT' 						=> 'Heavy Catapult',
	'BALLISTAS'								=> 'Ballistas',
	'BALLISTA' 								=> 'Ballista',
	'TREBUCHETS' 							=> 'Trebuchets',
	'TREBUCHET' 							=> 'Trebuchet',
	'CHIMERAS' 								=> 'Chimeras',
	'CHIMERA' 								=> 'Chimera',
	'HYDRAS' 								=> 'Hydras',
	'HYDRA' 								=> 'Hydra',
	'BASILISKS' 							=> 'Basilisks',
	'BASILISK' 								=> 'Basilisk',
	'WYVERNS' 								=> 'Wyverns',
	'WYVERN' 								=> 'Wyvern',
	'LEVIATHANS'							=> 'Leviathans',
	'LEVIATHAN' 							=> 'Leviathan',
	'DRAGONS'								=> 'Dragons',
	'DRAGON' 								=> 'Dragon',
	'FARMS' 								=> 'Farms',
	'FARM' 									=> 'Farm',
	'TIMBER_MILLS' 							=> 'Timber Mills',
	'TIMBER_MILL' 							=> 'Timber Mill',
	'IRON_MINES' 							=> 'Iron Mines',
	'IRON_MINE' 							=> 'Iron Mine',
	'GOLD_MINES' 							=> 'Gold Mines',
	'GOLD_MINE' 							=> 'Gold Mine',
	'TOWERS' 								=> 'Towers',
	'TOWER' 								=> 'Tower',
	'GRANARIES' 							=> 'Granaries',
	'GRANARY' 								=> 'Granary',
	'WOOD_SHEDS'							=> 'Wood Sheds',
	'WOOD_SHED' 							=> 'Wood Shed',
	'IRON_PITS' 							=> 'Iron Pits',
	'IRON_PIT' 								=> 'Iron Pit',
	'VAULTS' 								=> 'Vaults',
	'VAULT' 								=> 'Vault',
	'FAILURE_CHANCE_RATE'					=> 'Chance of Failure',
	'QUEST_IMG' 							=> 'Quest Image',
	'QUEST_IMG_PATH' 						=> 'Quest Image Path - make sure the path is correct or the image will not show up',
	'BATTLE_SETTINGS'						=> 'Bash Battle Settings',
	'EXP_FOR_BASH'							=> 'EXP for bashers',
	'EXP_FOR_BASH_EXPLAIN'					=> 'The amount of EXP that you want to give out to players that beat up on the little guys',
	'TIMES_GREATER'							=> 'Times Greater',
	'TIMES_GREATER_EXPLAIN'					=> 'How many times the attackers off is greater then the defenders def before a kingdom is consider bashing another kingdom',
	'LAND_GREATER'							=> 'Land Greater',
	'LAND_GREATER_EXPLAIN'					=> 'How many times more land the attackers have then the defenders before a kingdom is consider bashing another kingdom',
	'NET_GREATER'							=> 'Networth Greater',
	'NET_GREATER_EXPLAIN'					=> 'How many times more networth the attackers have then the defenders before a kingdom is consider bashing another kingdom',
	'LEVELS_GREATER'						=> 'Levels Greater',
	'LEVELS_GREATER_EXPLAIN'				=> 'The amount of levels between kingdom before a kingdom is bashing another kingdom',
	'BASH_PENALTY_EXPLAIN'					=> 'This is the percentage of a basher rewards that gets taking away when they win while bashing the other player (1 to 99)',
	
	

	)
);

// Admin CP Menu Links
$lang = array_merge($lang, array(
	'MENU_1'						=> 'Post Game News',
	'MENU_2'						=> 'Game Config',
	'MENU_3'						=> 'User Config',
	'MENU_4'						=> 'Kingdom Config',
	'MENU_5'						=> 'Add New Quests',
	'MENU_6'						=> 'Quest Config',
	'MENU_7'						=> 'Building Config',
	'MENU_8'						=> 'Unit Config',
	'MENU_9'						=> 'Check For Updates',
	'MENU_10'						=> 'Blackmarket Config',
	'MENU_11'						=> 'Shop Config',

	)
);

// Guide Topics
$lang = array_merge($lang, array(
	'TOPIC_1'						=> 'Getting Started',
	'TOPIC_2'						=> 'Land & Buildings',
	'TOPIC_3'						=> 'Barracks',
	'TOPIC_4'						=> 'War',
	'TOPIC_5'						=> 'Attacking',
	'TOPIC_6'						=> 'Spying',
	'TOPIC_7'						=> 'Market',
	'TOPIC_8'						=> 'Blackmarket',
	'TOPIC_9'						=> 'Quests',
	'TOPIC_10'						=> 'Networth',
	'TOPIC_11'						=> 'Units',
	)
);

$gid = gc_fetch_gid(GAME_PATH);
$g = gc_fetch_games();
$gt_mgt = $g[$gid]['time_mgt'];

$land_img_1 = '<img src="images/guide/land/Land.png" border="0" width="75%">';
$land_img_2 = '<img src="images/guide/land/Land_Exploration_Center_1.png" border="0" width="75%">';
$land_img_3 = '<img src="images/guide/land/Land_Exploration_Center_2.png" border="0" width="75%">';
$land_img_4 = '<img src="images/guide/land/Land_Exploration_Center_3.png" border="0" width="75%">';
$land_img_5 = '<img src="images/guide/land/Building_Center_1.png" border="0" width="75%">';
$land_img_6 = '<img src="images/guide/land/Building_Center_2.png" border="0" width="75%">';
$land_img_7 = '<img src="images/guide/land/Building_Center_3.png" border="0" width="75%">';
$land_img_8 = '<img src="images/guide/land/Building_Center_4.png" border="0" width="75%">';
$land_img_9 = '<img src="images/guide/land/Building_Center_5.png" border="0" width="75%">';
$land_img_10 = '<img src="images/guide/land/Building_Center_6.png" border="0" width="75%">';
$land_img_11 = '<img src="images/guide/land/Building_Center_7.png" border="0" width="75%">';
$land_img_12 = '<img src="images/guide/land/Building_Center_8.png" border="0" width="75%">';
$land_img_13 = '<img src="images/guide/land/Building_Center_9.png" border="0" width="75%">';
$land_img_14 = '<img src="images/guide/land/Building_Center_10.png" border="0" width="75%">';
$land_img_15 = '<img src="images/guide/land/Building_Center_11.png" border="0" width="75%">';

$barracks_img_1 = '<img src="images/guide/barracks/Barracks.png" border="0" width="75%">';
$barracks_img_2 = '<img src="images/guide/barracks/Soldier_Bootcamp_1.png" border="0" width="75%">';
$barracks_img_3 = '<img src="images/guide/barracks/Soldier_Bootcamp_2.png" border="0" width="75%">';
$barracks_img_4 = '<img src="images/guide/barracks/Soldier_Bootcamp_3.png" border="0" width="75%">';
$barracks_img_5 = '<img src="images/guide/barracks/Soldier_Bootcamp_4.png" border="0" width="75%">';
$barracks_img_6 = '<img src="images/guide/barracks/Advanced_Training_1.png" border="0" width="75%">';
$barracks_img_7 = '<img src="images/guide/barracks/Advanced_Training_2.png" border="0" width="75%">';
$barracks_img_8 = '<img src="images/guide/barracks/Advanced_Training_3.png" border="0" width="75%">';
$barracks_img_9 = '<img src="images/guide/barracks/Advanced_Training_4.png" border="0" width="75%">';
$barracks_img_10 = '<img src="images/guide/barracks/Advanced_Training_5.png" border="0" width="75%">';
$barracks_img_11 = '<img src="images/guide/barracks/Advanced_Training_6.png" border="0" width="75%">';
$barracks_img_12 = '<img src="images/guide/barracks/Advanced_Training_7.png" border="0" width="75%">';
$barracks_img_13 = '<img src="images/guide/barracks/Advanced_Training_8.png" border="0" width="75%">';
$barracks_img_14 = '<img src="images/guide/barracks/Advanced_Training_9.png" border="0" width="75%">';
$barracks_img_15 = '<img src="images/guide/barracks/Advanced_Training_10.png" border="0" width="75%">';
$barracks_img_16 = '<img src="images/guide/barracks/Advanced_Training_11.png" border="0" width="75%">';
$barracks_img_17 = '<img src="images/guide/barracks/Advanced_Training_12.png" border="0" width="75%">';
$barracks_img_18 = '<img src="images/guide/barracks/Advanced_Training_13.png" border="0" width="75%">';

$war_img_1 = '<img src="images/guide/war/war_list.png" border="0" width="75%">';
$war_img_2 = '<img src="images/guide/war/war_list_1.png" border="0" width="75%">';
$war_img_3 = '<img src="images/guide/war/war_list_2.png" border="0" width="75%">';
$war_img_4 = '<img src="images/guide/war/war_list_3.png" border="0" width="75%">';
$war_img_5 = '<img src="images/guide/war/war_list_4.png" border="0" width="75%">';
$war_img_6 = '<img src="images/guide/war/war_list_5.png" border="0" width="75%">';

$war_pro_img_1 = '<img src="images/guide/war/war_list_select.png" border="0" width="75%">';
$war_pro_img_2 = '<img src="images/guide/war/war_profile.png" border="0" width="75%">';
$war_pro_img_3 = '<img src="images/guide/war/war_profile_1.png" border="0" width="75%">';
$war_pro_img_4 = '<img src="images/guide/war/war_profile_2.png" border="0" width="75%">';
$war_pro_img_5 = '<img src="images/guide/war/war_profile_3.png" border="0" width="75%">';

$spy_img_1 = '<img src="images/guide/war/war_profile.png" border="0" width="75%">';
$spy_img_2 = '<img src="images/guide/war/war_spy.png" border="0" width="75%">';
$spy_img_3 = '<img src="images/guide/war/war_spy_1.png" border="0" width="75%">';
$spy_img_4 = '<img src="images/guide/war/war_spy_2.png" border="0" width="75%">';
$spy_img_5 = '<img src="images/guide/war/war_spy_3.png" border="0" width="75%">';
$spy_img_6 = '<img src="images/guide/war/war_spy_4.png" border="0" width="75%">';

$market_img = '<img src="images/guide/market/market.png" border="0" width="75%">';
$market_img_1 = '<img src="images/guide/market/market_sales_1.png" border="0" width="75%">';
$market_img_2 = '<img src="images/guide/market/market_sales_2.png" border="0" width="75%">';
$market_img_3 = '<img src="images/guide/market/market_sales_3.png" border="0" width="75%">';
$market_img_4 = '<img src="images/guide/market/market_sales_4.png" border="0" width="75%">';
$market_img_5 = '<img src="images/guide/market/market_sales_5.png" border="0" width="75%">';
$market_img_6 = '<img src="images/guide/market/market_sales_6.png" border="0" width="75%">';

$blackmarket_img_1 = '<img src="images/guide/market/blackmarket_sales_1.png" border="0" width="75%">';
$blackmarket_img_2 = '<img src="images/guide/market/blackmarket_sales_2.png" border="0" width="75%">';
$blackmarket_img_3 = '<img src="images/guide/market/blackmarket_sales_3.png" border="0" width="75%">';

$quests_img = '<img src="images/guide/quests/quests.png" border="0" width="75%">';
$quests_img_1 = '<img src="images/guide/quests/quests_1.png" border="0" width="75%">';
$quests_img_2 = '<img src="images/guide/quests/quests_2.png" border="0" width="75%">';
$quests_img_3 = '<img src="images/guide/quests/quests_3.png" border="0" width="75%">';
$quests_img_4 = '<img src="images/guide/quests/quests_4.png" border="0" width="75%">';
$quests_img_5 = '<img src="images/guide/quests/quests_5.png" border="0" width="75%">';

// Fetch Unit Data
$UD = fetch_all_unit_data();
$unit_1_net = $UD[1]['unit_net'];
$unit_1_name = $UD[1]['unit_name'];
$unit_2_net = $UD[2]['unit_net'];
$unit_2_name = $UD[2]['unit_name'];
$unit_3_net = $UD[3]['unit_net'];
$unit_3_name = $UD[3]['unit_name'];
$unit_4_net = $UD[4]['unit_net'];
$unit_4_name = $UD[4]['unit_name'];
$unit_5_net = $UD[5]['unit_net'];
$unit_5_name = $UD[5]['unit_name'];
$unit_6_net = $UD[6]['unit_net'];
$unit_6_name = $UD[6]['unit_name'];
$unit_7_net = $UD[7]['unit_net'];
$unit_7_name = $UD[7]['unit_name'];
$unit_8_net = $UD[8]['unit_net'];
$unit_8_name = $UD[8]['unit_name'];
$unit_9_net = $UD[9]['unit_net'];
$unit_9_name = $UD[9]['unit_name'];
$unit_10_net = $UD[10]['unit_net'];
$unit_10_name = $UD[10]['unit_name'];
$unit_11_net = $UD[11]['unit_net'];
$unit_11_name = $UD[11]['unit_name'];
$unit_12_net = $UD[12]['unit_net'];
$unit_12_name = $UD[12]['unit_name'];
$unit_13_net = $UD[13]['unit_net'];
$unit_13_name = $UD[13]['unit_name'];
$unit_14_net = $UD[14]['unit_net'];
$unit_14_name = $UD[14]['unit_name'];
$unit_15_net = $UD[15]['unit_net'];
$unit_15_name = $UD[15]['unit_name'];
$unit_16_net = $UD[16]['unit_net'];
$unit_16_name = $UD[16]['unit_name'];
$unit_17_net = $UD[17]['unit_net'];
$unit_17_name = $UD[17]['unit_name'];
$unit_18_net = $UD[18]['unit_net'];
$unit_18_name = $UD[18]['unit_name'];
$unit_19_net = $UD[19]['unit_net'];
$unit_19_name = $UD[19]['unit_name'];
$unit_20_net = $UD[20]['unit_net'];
$unit_20_name = $UD[20]['unit_name'];
$unit_21_net = $UD[21]['unit_net'];
$unit_21_name = $UD[21]['unit_name'];
$unit_22_net = $UD[22]['unit_net'];
$unit_22_name = $UD[22]['unit_name'];
$unit_23_net = $UD[23]['unit_net'];
$unit_23_name = $UD[23]['unit_name'];
$unit_24_net = $UD[24]['unit_net'];
$unit_24_name = $UD[24]['unit_name'];
$unit_25_net = $UD[25]['unit_net'];
$unit_25_name = $UD[25]['unit_name'];
$unit_26_net = $UD[26]['unit_net'];
$unit_26_name = $UD[26]['unit_name'];
$unit_27_net = $UD[27]['unit_net'];
$unit_27_name = $UD[27]['unit_name'];
$unit_28_net = $UD[28]['unit_net'];
$unit_28_name = $UD[28]['unit_name'];
$unit_29_net = $UD[29]['unit_net'];
$unit_29_name = $UD[29]['unit_name'];
$unit_30_net = $UD[30]['unit_net'];
$unit_30_name = $UD[30]['unit_name'];
	
// Fetch Building Data
$BD = fetch_all_building_data();
$building_1_net = $BD[1]['building_net'];
$building_1_name = $BD[1]['building_name'];
$building_2_net = $BD[2]['building_net'];
$building_2_name = $BD[2]['building_name'];
$building_3_net = $BD[3]['building_net'];
$building_3_name = $BD[3]['building_name'];
$building_4_net = $BD[4]['building_net'];
$building_4_name = $BD[4]['building_name'];
$building_5_net = $BD[5]['building_net'];
$building_5_name = $BD[5]['building_name'];
$building_6_net = $BD[6]['building_net'];
$building_6_name = $BD[6]['building_name'];
$building_7_net = $BD[7]['building_net'];
$building_7_name = $BD[7]['building_name'];
$building_8_net = $BD[8]['building_net'];
$building_8_name = $BD[8]['building_name'];
$building_9_net = $BD[9]['building_net'];
$building_9_name = $BD[9]['building_name'];

global $db;
// Build unit list	
$sql = "SELECT *
FROM " . AOD_UNITS_TABLE . "
ORDER BY id ASC";
$result = $db->sql_query($sql);
			
while ($row = $db->sql_fetchrow($result))
{

	$uid = $row['id'];
	$unit_name = $row['unit_name'];
	$unit_net = $row['unit_net'];
	$unit_off = $row['unit_off'];
	$unit_def = $row['unit_def'];
	$unit_gold = $row['unit_gold'];
	$unit_food = $row['unit_food'];
	$unit_wood = $row['unit_wood'];
	$unit_iron = $row['unit_iron'];
	$unit_lvl = $row['unit_level'];
	if($unit_lvl < 1)
	{
		$unit_lvl = 1;
	}

	$unit_data .= '
	<tr>
		<td class="game_row2" align="center"><span class="ntext"><b>'.$unit_name.'</b></span></td>
		<td class="game_row2" align="center"><span class="stext">'.number_format($unit_net).'</span></td>
		<td class="game_row2" align="center"><span class="stext">'.number_format($unit_off).'</span></td>
		<td class="game_row2" align="center"><span class="stext">'.number_format($unit_def).'</span></td>
		<td class="game_row2" align="center"><span class="stext">'.number_format($unit_gold).'</span></td>
		<td class="game_row2" align="center"><span class="stext">'.number_format($unit_food).'</span></td>
		<td class="game_row2" align="center"><span class="stext">'.number_format($unit_wood).'</span></td>
		<td class="game_row2" align="center"><span class="stext">'.number_format($unit_iron).'</span></td>	
		<td class="game_row2" align="center"><span class="stext">'.number_format($unit_lvl).'</span></td>	
	</tr>';
				
}	
$db->sql_freeresult($result);

// Guide Content
$lang = array_merge($lang, array(
	'CONTENT_1'						=> 
	'<span class="ltextred"><b>Getting Started</b></span><br />
	Welcome to Age of Dragons. Age of Dragons is a real time text based strategy game played online.
	You will be competing against many other adversaries on your path of domination.
	<br />
	<br />
	Ok now your wondering how can I reach the top, well that part is easy it is staying there once your
	there that is the hard part lol. So in this game in order to buy and build things you will need resources.
	This game uses four basic resource food,wood,iron and gold. It also uses a 5th resource call Dragon Coins 
	but we will get into that in another part of the guide. So back to the basic resources, to gain food you 
	will need to build farms , wood you will need to build timber mills , iron you will need to build iron mines and
	last but not least gold you will need to build gold mines. Now gold can also be obtained by selling your other
	resources to the market and by attacking other kingdom. This pretty much explains the basics in building 
	up your wealth.
	<br />
	<br />
	Ok now we will go over the basics for defending your kingdom. This game has many units that you can get by
	training your villagers. Now remember this important note in order to grow in military strength you will need
	villagers for training your advanced fighting units so try to login and train them as much as possible before 
	other kingdoms capture them. Your villagers will be safe from capture once you have trained them into soldiers.
	Also keep in mind that some of the quests require free villagers in order to complete the quests so you might 
	have to gamble your villagers from time to time depending on if you want to complete the quests bad enough.
	<br />
	<br />
    Time in this game is measured by ticks. Each tick represents '.$gt_mgt.' minutes in real time. So if you
	take the amount of ticks left and times them by '.$gt_mgt.' minutes you will know how much time if left
	in each round.	
	<br />
	<br />
	This will conclude the basics and if you have any questions please read through the rest of the guide and 
	if you still do not have an answer then contact one of the admins.
	',
	
	'CONTENT_2'						=> 
	'<span class="ltextred"><b>Land & Buildings</b></span><br />
	<br />'.$land_img_1.'<br /><br />
	In order to build any building in this game you will first need free land to build on. Now the only way 
	to gain more land is to buy it through the Land Exploration Center. Now land seems pretty cheap in the 
	beginning but it will get more expensive as your kingdom grows. The Land Exploration Center will charge 
	you '.number_format($aod_config['land_gold']).' in gold and an extra 
	'.($aod_config['land_cost_penalty'] / 100).'% in taxes for each piece of land you buy.
	<br />
	<br />
	
	The steps below will help guide you through the exploring & buying process.<br /><br />
	<span class="ltextred"><b>Step 1:</b></span><br />
	Find out how much each unit of land will cost your kingdom to explore and buy<br />
	<br />'.$land_img_2.'<br /><br />
	
	<span class="ltextred"><b>Step 2:</b></span><br />
	Determine the amount of units of land you wish to buy and enter that amount into the amount box<br />
	<br />'.$land_img_3.'<br /><br />
	
	<span class="ltextred"><b>Step 3:</b></span><br />
	Click the Explore button<br />
	<br />'.$land_img_4.'<br /><br />
	
	Once you have obtained some land you will be able to build new buildings. Each piece can hold 1 building.
	Now lets go over the Building Center.<br /><br /> 

	This screenshot shows the amount of free land your kingdom has to build on<br />
	<br />'.$land_img_5.'<br /><br />

	This screenshot shows the names of each building<br />
	<br />'.$land_img_6.'<br /><br />
	
	This screenshot shows the amount of networth points each building is worth<br />
	<br />'.$land_img_7.'<br /><br />
	
	This screenshot shows the amount of defense points each building will increase your kingdoms defense<br />
	<br />'.$land_img_8.'<br /><br />
	
	This screenshot shows the amount of gold each building is required in order to build<br />
	<br />'.$land_img_9.'<br /><br />
	
	This screenshot shows the amount of wood each building is required in order to build<br />
	<br />'.$land_img_10.'<br /><br />
	
	This screenshot shows the amount of iron each building is required in order to build<br />
	<br />'.$land_img_11.'<br /><br />
	
	This screenshot shows the amount of buildings your kingdom owns<br />
	<br />'.$land_img_12.'<br /><br />
	
	This screenshot shows the area were you must enter the amount of each building you wish to build or raze<br />
	<br />'.$land_img_13.'<br /><br />
	
	If you want to build new buildings then click the Build button as shown in the screenshot<br />
	<br />'.$land_img_14.'<br /><br />
	
	If you want to raze old buildings then click the Raze button as shown in the screenshot<br />
	<br />'.$land_img_15.'<br /><br />
	
	
	<b>Farms</b><br />
	Building Farms will increase the amount of incoming food for your kingdom. Your Farms will only 
	produce enough Food to fill your Granaries and once they are full they will shut down production.
	<br />
	<br />
	
	<b>Timber Mills</b><br />
	Building Timber Mills will increase the amount of incoming wood for your kingdom. Your Timber Mills 
	will only produce enough Wood to fill your Woodsheds and once they are full they will shut down production.
	<br />
	<br />
	
	<b>Iron Mines</b><br />
	Building Iron Mines will increase the amount of incoming iron for your kingdom. Your Iron Mines will 
	only produce enough Iron to fill your Ironpits and once they are full they will shut down production.
	<br />
	<br />

	<b>Gold Mines</b><br />
	Building Gold Mines will increase the amount of incoming iron for your kingdom. Your Gold Mines will 
	only produce enough Gold to fill your Vaults and once they are full they will shut down production.
	<br />
	<br />

	<b>Towers</b><br />
	Building Towers will increase your kingdoms defense and for each Tower you build they will kill off 
	5 opposing spies as well.
	<br />
	<br />

	<b>Granaries</b><br />
	Building Granaries will increase your kingdoms max food storage space so the more you build the more 
	food your kingdom can store.
	<br />
	<br />

	<b>Wood Sheds</b><br />
	Building Wood Sheds will increase your kingdoms max wood storage space so the more you build the more 
	wood your kingdom can store.
	<br />
	<br />

	<b>Iron Pits</b><br />
	Building Iron Pits will increase your kingdoms max iron storage space so the more you build the more 
	iron your kingdom can store.
	<br />
	<br />

	<b>Vaults</b><br />
	Building Vaults will increase your kingdoms max gold storage space so the more you build the more gold 
	your kingdom can store.
	<br />
	<br />		
	',

	'CONTENT_3'						=> 
	'<span class="ltextred"><b>Barracks</b></span><br />
	The Barracks is were you will train your villagers into soldiers and soldiers into advanced soldiers.
	<br />'.$barracks_img_1.'<br /><br />
	
	The steps below will help guide you through the training process.<br /><br />
	<span class="ltextred"><b>Step 1:</b></span><br />
	Before you can start training villagers you will need to first know how many villagers you have to train. This screenshot below shows you where to look to see how many you have ready to train into soldiers<br />
	<br />'.$barracks_img_2.'<br /><br />
	
	<span class="ltextred"><b>Step 2:</b></span><br />
	Once you know how many villagers you have to train you will now need to know how much gold each soldier will cost to train. This screenshot below shows you where to find the amount of gold each soldier will cost.<br />
	<br />'.$barracks_img_3.'<br /><br />
	
	<span class="ltextred"><b>Step 3:</b></span><br />
	Now you should be able to determine how many of the villagers your kingdom can train and once your ready to continue just enter the amount that you want to train into the Amount Box like in the screenshot below.<br />
	<br />'.$barracks_img_4.'<br /><br />
	
	<span class="ltextred"><b>Step 4:</b></span><br />
	Now hit the Train button like in the screenshot below.<br />
	<br />'.$barracks_img_5.'<br /><br />
	
	You will have access to many different advanced soldiers but only when you reach a required level.
	In the beginning you will only have access to Spies and Macemen as shown in this screenshot.<br />
	<br />'.$barracks_img_6.'<br /><br />
	
	When you begin to fight and win battle your kingdom will gain EXP (Experience Points). The more EXP
	you gain the more levels your kingdom will increase and the more units you will have access to. Lets
	go over the advance training table so you will have a better understanding. Now the above screenshot showed
	you the unit name location now the next field shows you how many networth points each unit is worth.<br />
	<br />'.$barracks_img_7.'<br /><br />
	This area show the amount of offense points each unit has<br />
	<br />'.$barracks_img_8.'<br /><br />
	This area show the amount of defense points each unit has<br />
	<br />'.$barracks_img_9.'<br /><br />
	This area show the amount of gold required to train each of these units<br />
	<br />'.$barracks_img_10.'<br /><br />
	This area show the amount of food required to train each of these units<br />
	<br />'.$barracks_img_11.'<br /><br />
	This area show the amount of wood required to train each of these units<br />
	<br />'.$barracks_img_12.'<br /><br />
	This area show the amount of iron required to train each of these units<br />
	<br />'.$barracks_img_13.'<br /><br />
	This area show the amount of these units your kingdom owns<br />
	<br />'.$barracks_img_14.'<br /><br />
	This area is were you will need to enter the amounts of the units you wish to train your soldiers into or untrain the advanced units back into soldiers<br />
	<br />'.$barracks_img_15.'<br /><br />
	Click the Train button if you wish to train your soldiers<br />
	<br />'.$barracks_img_16.'<br /><br />
	Click the Untrain button if you wish to untrain your advanced units<br />
	<br />'.$barracks_img_17.'<br /><br />
	Now this screenshot show you were to look to see how many soldiers you have trained<br />
	<br />'.$barracks_img_18.'<br /><br />
	
	This will conclude the barracks section and if you have any questions please read through the rest of the 
	guide and if you still do not have an answer then contact one of the admins. 
	
	<br />
	<br />		
	',
	
	'CONTENT_4'						=> '
	<span class="ltextred"><b>War</b></span><br />
	Clicking on the War tab you will be able to view a list of kingdoms that are currently playing the game as shown in this image below.<br /><br />
	<b>Screenshot :</b>
	<br />'.$war_img_1.'<br /><br />
	The list of kingdoms does provide some data on other kingdoms but enough to make a successful attack just by choosing so lets go over the data that is available.<br />
	<br />
	The first field shows the current order of the kingdoms according to their networth. This should give you some indication how much bigger or smaller their kingdoms are compared to yours. <br /><br />	
	<b>Screenshot :</b>
	<br />'.$war_img_2.'<br /><br />
	<br />
	The next field shows the name of the kingdoms and this name is also a url link to view their profile and to make attacks on them. <br /><br />	
	<b>Screenshot :</b>
	<br />'.$war_img_3.'<br /><br />
	<br />
	The next field shows the level of the kingdoms which also tells you if this users is more active or less active then you in battle. The higher the level the more battles this kingdom has won. <br /><br />	
	<b>Screenshot :</b>
	<br />'.$war_img_4.'<br /><br />
	The next field shows the population of the kingdoms. <br /><br />	
	<b>Screenshot :</b>
	<br />'.$war_img_5.'<br /><br />
	The next field shows the networth of the kingdoms. Again this is what this list is ranked on <br /><br />	
	<b>Screenshot :</b>
	<br />'.$war_img_6.'<br /><br />
	
	
	<br />
	<br />		
	',
	
	'CONTENT_5'						=> '
	<span class="ltextred"><b>Attacking</b></span><br />
	In order to attack other kingdoms you will need to make sure you have some offensive units. Then you will need to select a kingdom to attack from the war list which is found by
	clicking on the War tab you will be able to view a list of kingdoms that are currently playing the game as shown in this image below.<br /><br />
	<b>Screenshot :</b>
	<br />'.$war_img_1.'<br /><br />
	Once you have an idea on which kingdom you wish to attack select a kingdom by click on the kingdoms name which is shown in this next image.<br /><br />
	<b>Screenshot :</b>
	<br />'.$war_pro_img_1.'<br /><br />
	Once you have selected a kingdom you see the kingdom profile page.<br /><br />
	<b>Screenshot :</b>
	<br />'.$war_pro_img_2.'<br /><br />
	The kingdom profile page offers the same info as the war list but it also shows the kingdoms battle record.<br /><br />
	<b>Screenshot :</b>
	<br />'.$war_pro_img_3.'<br /><br />
	We recommend that you spy on a kingdom first before attacking to make sure your not going to waste your turns but the choice is yours. If you decide to spy on the kingdom you will be taking to another page to send your spies out.<br /><br />
	<b>Screenshot :</b>
	<br />'.$war_pro_img_5.'<br /><br />
	<span class="ltextred"><b>!!! Warning Important Information !!!</b></span><br />
	Once you click the attack link your kingdom will commence the attack whether your kingdom is smaller or larger then the other kingdom. So in other words if you only have 1 Maceman and you click the attack link your kingdom will try to attack that kingdom and possibly fail so make sure your ready before you attack.<br /><br />
	<b>Screenshot :</b>
	<br />'.$war_pro_img_4.'<br /><br />

	<br />
	<br />		
	',
	
	'CONTENT_6'						=> '
	<span class="ltextred"><b>Spying</b></span><br />
	In order to spy on other kingdoms you will need to make sure you have some spy units. Then you will need to select a kingdom to spy on from the war list which is found by
	clicking on the War tab you will be able to view a list of kingdoms that are currently playing the game as shown in this image below.<br /><br />
	<b>Screenshot :</b>
	<br />'.$war_img_1.'<br /><br />
	Once you have an idea on which kingdom you wish to spy on then select a kingdom by click on the kingdoms name which is shown in this next image.<br /><br />
	<b>Screenshot :</b>
	<br />'.$war_pro_img_1.'<br /><br />
	Once you have selected a kingdom you see the kingdom profile page.<br /><br />
	<b>Screenshot :</b>
	<br />'.$spy_img_1.'<br /><br />
	Now click on the Spy on Kingdom link as shown in this image below.<br /><br />
	<b>Screenshot :</b>
	<br />'.$war_pro_img_5.'<br /><br />
	Now you will see the spy page as shown in this image below.<br /><br />
	<b>Screenshot :</b>
	<br />'.$spy_img_2.'<br /><br />
	Remember you can not spy on another kingdom if you do not have any spies so this will display how many spies you have available to send as shown in this image below.<br /><br />
	<b>Screenshot :</b>
	<br />'.$spy_img_3.'<br /><br />
	Enter the amount of spies to send in the amount box as shown in this image below.<br /><br />
	<b>Screenshot :</b>
	<br />'.$spy_img_4.'<br /><br />
	When your ready to send the spies click the Send Spies button as shown in this image below.<br /><br />
	<b>Screenshot :</b>
	<br />'.$spy_img_5.'<br /><br />

	<span class="ltextred"><b>!!! Warning Important Information !!!</b></span><br />
	Spies are the only units in the game that can be killed off so remember that when you send spies some if not all may be captured and killed.
	<br /><br />
	For every spy you have they will capture and kill 2 opposing spies.
	
	<br />
	<br />		
	',
	
	'CONTENT_7'						=> '
	<span class="ltextred"><b>Market</b></span><br />
	The market is a place for you to sell off your kingdoms resources and check out the blackmarket as shown below.<br /><br />

	<b>Screenshot :</b>
	<br />'.$market_img.'<br /><br />
	Now the market section should be pretty easy to use but do not worry we will go over it right now.<br /><br />
	The first field shows the name of the resources that the market is buying from kingdoms like yours as shown below.
	<br /><br />
	<b>Screenshot :</b>
	<br />'.$market_img_1.'<br /><br />
	The next field shows the amount of resources you will need to sell to obtain 1 gold unit.<br />
	For example you will need to sell '.number_format(1000 * 5).' units of food to make 5 units of gold.<br /><br />
	<b>Screenshot :</b>
	<br />'.$market_img_2.'<br /><br />
	The next field shows the amount you own in the select resource.<br /><br />
	<b>Screenshot :</b>
	<br />'.$market_img_3.'<br /><br />
	The next field shows the available number of lots to sell which is the amount of the resource divided by the amount the market requires per unit of gold.<br /><br />
	<b>Screenshot :</b>
	<br />'.$market_img_4.'<br /><br />
	Here you will use the drop down menus to decide how many lots you want to sell for each resource.<br /><br />
	<b>Screenshot :</b>
	<br />'.$market_img_5.'<br /><br />
	Once you have decided just press the sell resources button.<br /><br />
	<b>Screenshot :</b>
	<br />'.$market_img_6.'<br /><br />
	<br />
	<br />		
	',

	'CONTENT_8'						=> '
	<span class="ltextred"><b>Blackmarket</b></span><br />
	
	The blackmarket sells a bunch of different resources. Some of these resources can really give your kingdom a big 
	advantage in the game but you will need Dragon Coins to purchase these resources. So to view the blackmarket 
	click on the market tab and you will see this page.<br /><br />
	<b>Screenshot :</b>
	<br />'.$market_img.'<br /><br />
	Once your here scroll down to the blackmarket section. Now we will go over the fields here to help you out.<br /><br />
    
	The first field shows the name of the resource and a brief description.<br /><br />
	<b>Screenshot :</b>
	<br />'.$blackmarket_img_1.'<br /><br />
    
	The next field shows the amount of Dragon Coins required to buy this resource.<br /><br />
	<b>Screenshot :</b>
	<br />'.$blackmarket_img_2.'<br /><br />
    
	If your ready to purchase the resource and have the correct amount of Dragon Coins press the Buy button next to the resource you wish to buy.<br /><br />
	<b>Screenshot :</b>
	<br />'.$blackmarket_img_3.'<br /><br />
	<span class="ltextred"><b>!!! Warning Important Information !!!</b></span><br />
	All sales are final and the transaction can not be undone to choose wisely.	
	
	<br />
	<br />		
	',
	
	'CONTENT_9'						=> '
	<span class="ltextred"><b>Quests</b></span><br />
	Quests are an easy way to gain some extra resources and villagers. At first there will be only a few 
	select quests but over time when your level increases more quests will open up to you. All quests will
	require stamina so make sure you have some before trying a quest.<br /><br />
	<b>Screenshot :</b>
	<br />'.$quests_img.'<br /><br />
	This field shows the name of the quests.<br /><br />
	<b>Screenshot :</b>
	<br />'.$quests_img_1.'<br /><br />
	This field shows all the requirements your kingdom needs before you can take this quest.<br /><br />
	<b>Screenshot :</b>
	<br />'.$quests_img_2.'<br /><br />
	This field shows the amount of rewards that you could receive from a successful quest.<br /><br />
	<b>Screenshot :</b>
	<br />'.$quests_img_3.'<br /><br />
	Once you have figured out which quest you want to take and that you have the required requirements then just click the Do Quest button next to your choice.<br /><br />
	<b>Screenshot :</b>
	<br />'.$quests_img_4.'<br /><br />
	
	
	 
	<br />
	<br />		
	',
	
	'CONTENT_10'						=> '
	<span class="ltextred"><b>Networth</b></span><br />
	This game is based on networth. So this chart below will break everything down and show you how to improve your networth.<br /><br />
	
	
	<table width="95%" border="0" cellspacing="2" cellpadding="0">
		<tr>
			<td class="game_row3" width="75%" align="center">Name</td>
			<td class="game_row3" width="25%" align="center">Networth Points</td>
		</tr>
		<tr>
			<td class="game_row2"><b>Gold</b></td>
			<td class="game_row2" align="center">0.00001</td>
		</tr>
		<tr>
			<td class="game_row2"><b>Food</b></td>
			<td class="game_row2" align="center">0.0001</td>
		</tr>
		<tr>
			<td class="game_row2"><b>Wood</b></td>
			<td class="game_row2" align="center">0.001</td>
		</tr>
		<tr>
			<td class="game_row2"><b>Iron</b></td>
			<td class="game_row2" align="center">0.01</td>
		</tr>
		
		<tr>
			<td class="game_row2"><b>'.$unit_1_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_1_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_2_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_2_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_3_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_3_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_4_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_4_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_5_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_5_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_6_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_6_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_7_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_7_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_8_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_8_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_9_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_9_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_10_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_10_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_11_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_11_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_12_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_12_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_13_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_13_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_4_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_14_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_15_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_15_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_16_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_16_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_17_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_17_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_18_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_18_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_19_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_19_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_20_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_20_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_21_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_21_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_22_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_22_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_23_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_23_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_24_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_24_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_25_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_25_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_26_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_26_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_27_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_27_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_28_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_28_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_29_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_29_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$unit_30_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($unit_30_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$building_1_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($building_1_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$building_2_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($building_2_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$building_3_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($building_3_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$building_4_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($building_4_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$building_5_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($building_5_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$building_6_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($building_6_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$building_7_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($building_7_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$building_8_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($building_8_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>'.$building_9_name.'</b></td>
			<td class="game_row2" align="center">'.number_format($building_9_net).'</td>
		</tr>
		<tr>
			<td class="game_row2"><b>Land</b></td>
			<td class="game_row2" align="center">50</td>
		</tr>
	</table>
	<br />
	<br />		
	<br />
	<br />		
	',
	
	'CONTENT_11'						=> '
	<span class="ltextred"><b>Units</b></span><br />
	This chart below will show you all the units you have access to in this game<br /><br />
	<table width="99%" border="0" cellspacing="2" cellpadding="0">
		<tr>
			<td class="game_row3" align="center" width="25%"><span class="ntext"><b>Unit</b></span></td>
			<td class="game_row3" align="center" width="5%"><span class="ntext"><b>Networth</b></span></td>
			<td class="game_row3" align="center" width="5%"><span class="ntext"><b>Offense</b></span></td>
			<td class="game_row3" align="center" width="5%"><span class="ntext"><b>Defense</b></span></td>
			<td class="game_row3" align="center" width="5%"><span class="ntext"><b>Gold</b></span></td>
			<td class="game_row3" align="center" width="5%"><span class="ntext"><b>Food</b></span></td>
			<td class="game_row3" align="center" width="5%"><span class="ntext"><b>Wood</b></span></td>
			<td class="game_row3" align="center" width="5%"><span class="ntext"><b>Iron</b></span></td>								
			<td class="game_row3" align="center" width="5%"><span class="ntext"><b>Level Accessible</b></span></td>								
		</tr>	
		'.$unit_data.'
	</table>
	<br />
	<br />		
	<br />
	<br />		
	',	
	)
);

?>